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Yatzy
Classic Games
Overview
4 in a row/4 in a row
Four own colors in a row and you're the winner!
Area
This is the game to all territory breakers! In the game territories are marked with colors and the winner is the one who manages to occupy more than half of the gaming area. Don't let your neighbor to come to your land!
Battleships
Top of school games! Mark your own ships to the grid and drown your opponent before your own fleet gets destroyed.
Checkers
Pawns are moved on a squared board diagonally and the goal is to eat the opponent's paws by stepping them over. Winner is the one who has first eaten all the opponent's pawns.
Hexxagon
Turn as many diamonds into your own colour as you can, rule the board and beat your opponent! Hexxagon is a real classic board game for two players.
Mancala
Both players have six bowls and four pawns in each of them. The objective is to empty own bawls. Winner is the one with the highest score at the end.
Memory game
A card game with an objective to find two similar cards. Player's shift moves to the opponent only when the player fails in finding a pair. Winner has most of cards at the end.
Mill
A board game, in which both players have nine pawns. Three pawns on the same row make a mill. After making a mill, the player is allowed to remove one pawn from the opponent. Miller has lost when there are only two pawns left.
Othello
A board game, whites against blacks. The objective is to conquer the opponent's row by blocking opponent's pawns between own ones, and thus dye the row. The winner has the most pawns when the board is filled.
Tic-Tac Toe
Five crosses or zeros in a row, in scales, up or diagonally. Can it be simpler than that?
Logging in
If you are a registered user of Playforia and have logged in with your nickname, you can start playing right away.
If you don't have your own Playforia nickname yet, you will be assigned a random visitor nickname starting with 'anonym' and a number to inform other players that you are a guest. This way you won't be confused with regular players.
If you want to create your own nickname (it's free!), click here.
Functions in the lobby
If you selected a certain classic game directly from the Playforia game menu, you will be taken directly to the lobby of the game you chose. Otherwise, you have to choose a game room to which you will move. All of our classic games can be played in common rooms.
On the left in the lobby you will see a list of players who are in the game room (but are not playing at the moment). You can choose a person from the list and challenge him/her to a game: click his/her nickname and then the button of the game of your choice at the top of the page. If someone challenges you to a game, a notification of the challenge is displayed at the top of the page and you can either accept or refuse the challenge.
After a challenge has been accepted the game starts.
In the lobby, you also have the possibility to chat with other players who are in the lobby: write your text in the field provided and then press enter or the "Say" button.
In the lobby, there also are some special options that can be turned on/off by clicking the corresponding box. These are the following:
- Private:
Sends a private message to the person whose nickname you have
chosen from the list.
- Ignore:
Choose a nickname from the list and then click this option. This function
blocks the messages sent by this nickname from your view, and
the user in question won't be able to challenge you to a game any more.
(a useful function in case of users who are making trouble).
- Challenge sound:
With your computer's sound on and with this option active,
you will hear a little beep when a new challenge arrives. This function is useful
when there are fe. only a few people in the game room and you want to
surf in another browser window while waiting in the lobby for more players and
new challenges to arrive.
- No join/part messages:
When this option is active, information about who joined/left the lobby isn't displayed in the lobby.
- No game messages:
When this option is active, information about who is playing games isn't displayed in the lobby.
The rules of the games
The classic games are very traditional games and their rules are familiar to many, or at least they are easy to learn. However, in the following we explain the rules/ ideas of the games in short:
Tic-Tac-Toe:
Players place alternately X's and O's into
the playing field. The first player with five
marks in a row wins. The row can be horizontal,
diagonal or vertical.
Battleships:
First both players place their ships on their own playing
field. Clicking the left mouse button places a ship, and clicking
the right mouse button turns the ship that will be placed next.
After this, players take turns shooting by clicking on the playing
field with the left mouse button. A click of the right mouse button
explodes a giant bomb that has an impact on a large area.
Each player has 3 giant bombs. The player who has
first destroyed the other one's navy wins.
Checkers:
Checkers is played by two players. One player plays with red
pieces and the other one with black ones. At his/her turn, a player can move any
of his/her own pieces one square diagonally in case no other piece is on the way.
A player can capture his/her opponent's piece by leaping over it and landing in a
straight diagonal line on the empty square on the other side of it. In this case,
the player's own piece moves two squares forward and the captured piece is removed
from the board. Multiple captures are allowed at the same turn if the player's piece
lands in a position in which another capture is possible. If a player is able to make a
capture, s/he has to do it instead of moving other pieces. Pieces can only move forward
until they reach the furthest row from the player to whom the piece belongs. Then the piece
is crowned "a king" that can move and make captures both forward and backward. In this
way, kings can move to four different directions instead of two. A player wins the
game when all of the opponent's pieces have been captured and the winner still has
pieces left.
Othello:
One player has black discs and the other one has white discs.
The player with black discs begins. Players take
turns placing their disks on the board. When you places a disc
on the board, all of your opponent's discs that are bordered at each end
by a disc of your color are outflanked and then flipped to your color, which
means that they become your discs. A disc must always be placed in such a place
that at least one of your opponent's discs can be outflanked and flipped to your color.
In case there is no legal place in which a disc could be placed, you must skip the turn.
The game ends when it is no longer possible for either player to place a disc on the
board. This happens at the latest when the board is full of discs. The player with the
majority of his or her color discs on the board is the winner.
4 in a row:
Players take turns placing their pieces into the grid. The player who
first gets four pieces in a row horizontally, vertically, or
diagonally is the winner.
Memory Game:
Players take turns turning two cards face up. If the cards are not identical,
they will be turned face down again and it is the turn of the next player.
If the cards are identical, the player picks them up and continues turning cards
as long as s/he is successful in finding identical pairs. The game ends when there
are no cards left on the table and the player with the most cards is the winner.
Mill:
In the beginning each player has 9 pieces (one has white ones and the other one
brown ones). Players take turns placing the pieces on the board. When all pieces have
been placed on the board, players take turns moving their own pieces along the lines on
the board. Players aim at forming a straight row of three of their own pieces, "a mill".
Once a player succeeds in forming a mill, (s)he will be able to remove one of the
opponent's pieces from the board. However, a piece that is within the opponent's mill
can't be captured. Once a player is reduced to three pieces, (s)he can move his/her
pieces to any unoccupied point on the board. A player loses the game when s/he has only
two pieces left, because then it is no longer possible to capture the opponent's pieces.
Mancala (Kalaha):
There are 12 bowls and 2 home bases on the game board. The 6 lower bowls and the home base on the right belong to you, and the 6 upper bowls and the home base on the left belong to your opponent. In the beginning of the game each bowl contains 4 beads. Players take turns playing the game.
During your turn you can choose one of your 6 bowls and all the beads will be taken from it. After this, you move anticlockwise, dropping one bead in each bowl, except your opponent's home base, until you run out of beads. Then the turn moves to your opponent.
If your last bead drops in your home base, you get another turn. If your last bead drops in your own empty bowl, you get to pick up all the beads in your opponent's bowl opposite and they will be moved to your home base. The game ends when all the 6 bowls on one player's side are empty. The beads in each player's home base and bowls are counted, and the winner is the player with the most beads.
Area:
The game area consists of small, colorful squares of 5 different colors. Your area is located at the top right of the game board, and your opponent's area is located at the bottom left. In the beginning, each player has an area consisting of 3 squares.
Players take turns playing the game. During your turn, you can paint your game area with a new color by clicking the button representing the desired color in the top right corner. However, you can't choose the color that your opponent is currently using. When you paint your own area, it expands, because the squares in the game area that have the same color will be added to your area. After this, the turn moves to your opponent who chooses a new color for his/her area.
The game continues until one player wins after having conquered more than half of the entire game area.
Hexxagon:
The players take turns moving their own diamonds, either red or blue. On
one's turn, it is possible to move any of one's own diamonds to any
direction and to any empty square that is either next to the selected
diamond or two squares away. To move the diamond, first click on the
diamond and then click on the empty square you want to move it to.
The diamond multiplies if you move it to the square next to the selected diamond. If the diamond is moved two squares away it jumps and leaves the original square position empty. After each move, any of the opponent's diamonds that are next to the moved diamond will be transformed into that player's diamonds who just made the move.
The game ends, when the player having one's turn can't make any more moves. The winner is the one with the most diamonds on the board. If at the end of the game there are still empty squares on the board, these squares will be counted to the benefit of the player that still would have had possible moves left.











